A regra de 2 minutos para The First Berserker: Khazan
A regra de 2 minutos para The First Berserker: Khazan
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Novo soulslike, Khazan reúne elementos de que deram certo na Classe e faz seu próprio suco — e um suco demasiado Porreiro de modo a se repetir
A gameplay parece demasiado a por Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 MODELOS do armas: lança, espada Bastante e empunhadura dupla com espada e machado, usando cada uma dessas armas tendo tua própria árvore por habilidades onde este jogador consegue montar builds completamente diferentes para o exatamente Espécie do arma.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
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Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Vejo isso mais tais como uma decisãeste para promover o desenvolvimento, já de que executar um mapa completo da amplamente mais produção, mas junte isso ao fato do qual as armas são drops aleatórios do inimigos e este ímpeto do explorar diminui The First Berserker: Khazan bastante, utilizando um Colossal impacto até precisamente na atmosfera global do jogo.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Isso faz parecer que Parcela do progresso foi jogado no lixo e honestamente não entendi tal decisãeste por “resetar” certas coisas do mapa após sair dele.
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A reviravolta qual temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e desprovido criatividade no roteiro.